﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.NamingConventions;

public class MeshFilterDoc : DocPrimitive
{
	[YamlMember(Alias = "MeshFilter", ApplyNamingConventions = false)]
	public MeshFilterObj mfo { get; set; }
}

public class MeshFilterObj
{
    [YamlMember(Alias = "m_ObjectHideFlags", ApplyNamingConventions = false)]
    public int objectHideFlags { get; set; }

    [YamlMember(Alias = "m_PrefabParentObject", ApplyNamingConventions = false)]
    public Dictionary<string, string> prefabParent { get; set; }

    [YamlMember(Alias = "m_PrefabInternal", ApplyNamingConventions = false)]
    public Dictionary<string, int> prefabInternal { get; set; }

    [YamlMember(Alias = "m_GameObject", ApplyNamingConventions = false)]
    public Dictionary<string, uint> gameObject { get; set; }

    [YamlMember(Alias = "m_Mesh", ApplyNamingConventions = false)]
    public Dictionary<string, string> mesh { get; set; }
}
